Bejeweled 2 Deluxe
July 14th, 2007 • Genre: Match 3, Puzzle • Platform: Mac OS, Windows • Price: $20 • Release Year: 2004 • Developer: PopCap GamesBejeweled is the classical puzzle game that started the genre known as “Match 3″, which is the name used for puzzle games based on swapping adjacent pieces to create matches of 3 in a row. Lots of match-3 games have followed, with more or less interesting changes to keep the genre fresh, but Bejeweled remains the true original.
Setting: The game features a space setting, in which you move from planet to planet and discover different nice backdrops. But no story is included, Bejeweled really is a pure puzzle game.
Gameplay: The gameplay consists of swapping adjacent gems in order to create sets of 3. When a set is created, the gems in the set disappear and the gems above fall. Matching 4 gems at a time creates a “Power Gem” that will explode if it gets included in a set, destroying all the nearby gems. Matching 5 gems at a time creates a “Hyper Cube” that can be used to remove all the gems of a chosen type from the board. The more gems you match at a time the more points you score, and extra points are awarded for chain reactions.
Based on that gameplay, 4 game modes are included in Bejeweled 2 Deluxe: a “Classic” mode, an “Action” mode that adds a timer forcing you to play faster, a relaxing and never-ending “Endless” mode, and a “Puzzle” mode where you have to clear special pre-defined boards. While the Classic, Action and Endless modes are basically the same, the Puzzle mode really plays differently and features some pretty challenging levels.
Personal opinion: Bejeweled is a very pleasant and addictive game, but something is missing to make it a truly great puzzle game. In the classic modes of the game, you pretty much do the same things over and over again: find possible sets of gems, swap them accordingly, repeat. Of course the greatest puzzle games are based on simple principles such as these, but they also usually involve some form of strategy. In Tetris you can try set up your pieces so that you’ll make 4 rows disappear at once, and in Puzzle Bobble you can create “grapes” that you’ll then detach with a single additional bubble at the start of the grape. But in Bejeweled I couldn’t quite figure out how strategy could be involved: you want to set up chain reactions, but it seems impossible to do so. So in the end Bejeweled feels very mindless to me. Of course it might also just be that I haven’t reached a skill level that allows me to set up chain reactions…
The puzzle mode however plays completely differently and is the opposite of mindless, as some levels are really tough to figure out, which means it feels lovely when you do figure them out. That mode was a very nice surprise to me as it isn’t the main mode of the game and I really wasn’t expecting anything out of it. My main reproach is that huge “Hint” button that is just way too tempting!
Play Bejeweled 2 Deluxe:
Download the demo for Windows. A Mac version is also available.
Order the full version.
Your rating:



January 7th, 2009 at 8:23 am
I agree completely. This game is a crock. The simple fact is, if a game cannot be beat, then there is no point in playing it. There is absolutely no strategy to this game at all. You’re simply at the mercy of the system, and when it decides you’re screwed. There is no way to beat the game because the system can, at its whim, eliminate all your possible combinations and leave you with “NO MORE MOOOOOOOVES”. If a game isnt beatable there is no point in playing it. A game like this, to be worth playing, would need to be truly random. But its not. The things that drop on the screen are carefully monitored and modified, until the system gets bored and kills you. How is that fun? Where is the challenge if its impossible to beat it? This game is addicting but the overall irritation of being randomly “shut down” by the invisible wizard behind the curtain eventually starts to piss you off. And its not that you’re not “good” at it. There is no “good” or “bad” at this game. Its pure mercy to the system. That isnt skill. That isnt stragety. That’s called a total waste of time.
March 21st, 2010 at 5:40 am
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